Showing posts with label Projects. Show all posts
Showing posts with label Projects. Show all posts

Thursday, March 15, 2012

Maya Studio Projects Texturing and Lighting (Wiley Desktop Editions)

Maya Studio Projects Texturing and Lighting (Wiley Desktop Editions) Review



Learn to create realistic digital assets for film and games with this project-based guide

Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, project support files, textures, tools, professional shaders, and more.

  • Lighting and texturing projects are often an excellent way for new animators to break into the business
  • This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games
  • Walks you step by step through lighting and texturing objects, characters, and locations
  • Written by a professional CG artist who has worked on high-profile films including Antz and Shrek
  • Includes a DVD with supplemental video instruction, additional tools, and more

Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.


Thursday, January 26, 2012

ZBrush Studio Projects: Realistic Game Characters

ZBrush Studio Projects: Realistic Game Characters Review



Tips and techniques for bringing reality and creativity to your game characters and art

As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results

  • Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment
  • Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft
  • Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment
  • Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists
  • Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts

Build the next game-winning action character with ZBrush and this professional guide!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.